If I have already played a game, I prefer to have the characters unlocked. It can be convenient some times, but it removes the discovery and a lot of the reinforcements in the game to put them behind paywalls. So you stop playing and start another game, NOT BUYING THE DLC CHARACTERS. Once you get all of the unlockable characters maybe you feel good enough, you have been playing for some hours, maybe you finished the story mode or arcade mode many times. If you can get that feeling for free, the game is competing against itself. It's a positive reinforcement, very strong: New moveset, new lines, new style, maybe. It's a way to psychologically manipulate the user into buying stuff. Esports and internet have nothing to do with this. You're masochists, IMHO, lol.Īlso, it was killed not by DLCs, but by online, internet and e-sports.Ī lot of great games have big esports presence and unlockable characters and no one ever cried out of that. I hated it very much and I still hate it now. I just never enjoyed it in fighting games. There were mistery and a sense of progression. It was a lot of fun to actually unlock new characters. Originally posted by Sorenzor:Not at all. Especially, after ridiculous unlockables in Mortal Kombat Deception (it had too many and some of them had ridiculous unlock conditions). I always hated that part in fighting games. Just imagine you want to play, for instance, Algol, but you have to finish a story mode first to unlock. Unlocking characters through gameplay nowadays will be a great pain in the ass, because you'll have to spend your time to unlock content in the game, instead of immediately jumping into online and play your character. They locked the content that is already on a disk, to keep people's interest, because they had no other option. Since unlocking stuff was a good part of the fun of the older games.It was not. Originally posted by Saint.Million:Welcome to modern fighting games, where unlocking characters through gameplay isn't really a thing any more.
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